REDNODE / GAME API

ComputerYaibaShowroomController

classscriptedClass

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 32

NameTypeFlags
backButtoninkWidgetRefscriptedprotected
backButtonControllerwref<YaibaButton>scriptedprivate
backRestCheckBoxinkWidgetRefscriptedprivate
backRestCheckControllerwref<CheckYaibaOption>scriptedprivate
BackRestFactCNamescriptedprivate
backRestPreviewinkWidgetRefscriptedprivate
brandingCheckBoxinkWidgetRefscriptedprivate
brandingCheckControllerwref<CheckYaibaOption>scriptedprivate
BrandingFactCNamescriptedprivate
brandingPreviewinkWidgetRefscriptedprivate
buyButtoninkWidgetRefscriptedprotected
buyPageinkWidgetRefscriptedprotected
detailsCanvasinkWidgetRefscriptedprotected
homePageinkWidgetRefscriptedprotected
inventoryListenerref<InventoryScriptListener>scriptedprivate
isAnimatedBoolscriptedprivate
modelTextinkTextRefscriptedprotected
orderButtoninkWidgetRefscriptedprotected
orderButtonControllerwref<YaibaButton>scriptedprivate
orderedFactCNamescriptedprivate
playerBalanceTextinkTextRefscriptedprotected
settingsref<UserSettings>scriptedprivate
speedometerinkImageRefscriptedprotected
toBuyPageAnimCNamescriptedprivate
wheelCoverCheckBoxinkWidgetRefscriptedprivate
wheelCoverCheckControllerwref<CheckYaibaOption>scriptedprivate
wheelCoverFactCNamescriptedprivate
wheelCoverPreviewinkWidgetRefscriptedprivate
wheelRimsCheckBoxinkWidgetRefscriptedprivate
wheelRimsCheckControllerwref<CheckYaibaOption>scriptedprivate
WheelRimsFactCNamescriptedprivate
wheelRimsPreviewinkWidgetRefscriptedprivate

Methods 17

public final func CheckAvailability() -> Boolscripted
protected final func GetGame() -> GameInstancescripted
private final func GetPlayerMoney() -> Int32scripted
private final func InitCheckBox(checkBox: inkWidgetRef, isEnabled: Bool, preview: wref<inkWidget>, fact: CName) -> wref<CheckYaibaOption>scripted
protected cb func OnAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnBackRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnCheckChanged(checkBox: wref<inkWidget>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
private final func OnOrdered()scripted
protected cb func OnOrderRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnReleaseBuyButton(e: ref<inkPointerEvent>) -> Boolscripted
private final func RefreshModelText()scripted
private final func RemovePlayerMoney(amount: Int32) -> Boolscripted
public final func SetFact(factName: CName, factCount: Int32) -> Boolscripted
private final func ShowNotification()scripted
private final func SwitchToBuyPage()scripted
private final func SwitchToHomePage()scripted