C4ControllerPS
classscriptedClasssavable
extends ExplosiveDeviceControllerPS › BasicDistractionDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
itemTweakDBString | CName | scriptedprivatepersistent |
Methods 15
private final func ActionActivate() -> ref<ActivateC4>scripted
private final func ActionDeactivate() -> ref<DeactivateC4>scripted
private final func ActionDetonate() -> ref<DetonateC4>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final const func GetInventoryItemID() -> ItemIDscripted
public final const func GetItemTweakDBString() -> CNamescripted
protected func GetQuickHackActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func OnActivateC4(evt: ref<ActivateC4>) -> EntityNotificationTypescripted
public final func OnDeactivateC4(evt: ref<DeactivateC4>) -> EntityNotificationTypescripted
public final func OnDetonateC4(evt: ref<DetonateC4>) -> EntityNotificationTypescripted
protected func PushInactiveInteractionChoice(context: script_ref<GetActionsContext>, choices: script_ref<array<InteractionChoice>>)scripted