C4
classscriptedClass
extends ExplosiveDevice › BasicDistractionDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 10
private const func GetController() -> ref<C4Controller>scripted
public const func GetDevicePS() -> ref<C4ControllerPS>scripted
protected cb func OnActivateC4(evt: ref<ActivateC4>) -> Boolscripted
protected cb func OnDeactivateC4(evt: ref<DeactivateC4>) -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnDetonateC4(evt: ref<DetonateC4>) -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ToggleVisibility(visible: Bool)scripted