BlindingLightControllerPS
classscriptedClasssavable
extends BasicDistractionDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 1 type
Properties 1
| Name | Type | Flags |
|---|---|---|
reflectorSFX | ReflectorSFX | scriptedprotected |
Methods 11
protected func ActionOverloadDevice() -> ref<OverloadDevice>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final func GetDistractionSound() -> CNamescripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func GetTurnOffSound() -> CNamescripted
public final func GetTurnOnSound() -> CNamescripted
protected func Initialize()scripted
protected cb func OnInstantiated() -> Boolscripted
protected func OnOverloadDevice(evt: ref<OverloadDevice>) -> EntityNotificationTypescripted