REDNODE / GAME API

BillboardDeviceControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 4

NameTypeFlags
glitchSFXCNamescriptedpublic
lightsSettingsarray<EditableGameLightSettings>scriptedpublic
useDeviceAppearenceBoolscriptedpublic
useLightsBoolscriptedpublic

Methods 10

protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
public const func GetClearance() -> ref<Clearance>scripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final const func GetGlitchSFX() -> CNamescripted
public final const func GetLightsSettings() -> array<EditableGameLightSettings>scripted
protected func GetQuickHackActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final const func IsUsingDeviceAppearence() -> Boolscripted
public final const func IsUsingLights() -> Boolscripted
protected cb func OnInstantiated() -> Boolscripted