REDNODE / GAME API

BillboardDevice

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 3

NameTypeFlags
advUiComponentref<IComponent>scriptedprotected
isShortGlitchActiveBoolscriptedprivate
shortGlitchDelayIDDelayIDscriptedprivate

Methods 22

protected func ApplyActiveStatusEffect(target: EntityID, statusEffect: TweakDBID)scripted
protected func BreakDevice()scripted
protected func CutPower()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<BillboardDeviceController>scripted
public const func GetDevicePS() -> ref<BillboardDeviceControllerPS>scripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted
protected const func ShouldRegisterToHUD() -> Boolscripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
private final func StartShortGlitch()scripted
protected func StopGlitching()scripted
protected final func ToggleLights(on: Bool)scripted
protected func TurnOffDevice()scripted
private final func TurnOffScreen()scripted
protected func TurnOnDevice()scripted
private final func TurnOnScreen()scripted
protected func UploadActiveProgramOnNPC(targetID: EntityID)scripted