BaseCrosshairState
classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 4 types
BaseCrosshairStateEvents DriverCombatMountedWeaponsReloadCrosshairStateDecisions QuickHackCrosshairStateDecisions SafeCrosshairStateDecisions
Methods 1
protected final func GetCrosshairStateEnumValue() -> gamePSMCrosshairStatesscripted