SafeCrosshairStateDecisions
classscriptedClass
extends BaseCrosshairState › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted