BackpackEquipSlotChooserPopup
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 17
| Name | Type | Flags |
|---|---|---|
background | inkWidgetRef | scriptedprivate |
buttonCancel | inkWidgetRef | scriptedprotected |
buttonHintsController | wref<ButtonHints> | scriptedprivate |
buttonHintsRoot | inkWidgetRef | scriptedprivate |
buttonOk | inkWidgetRef | scriptedprotected |
closeData | ref<BackpackEquipSlotChooserCloseData> | scriptedprivate |
comparisonResolver | ref<InventoryItemPreferredComparisonResolver> | scriptedprivate |
data | ref<BackpackEquipSlotChooserData> | scriptedprivate |
gameData | ref<gameItemData> | scriptedprivate |
libraryPath | inkWidgetLibraryReference | scriptedprivate |
rairtyBar | inkWidgetRef | scriptedprivate |
root | inkWidgetRef | scriptedprivate |
selectedSlotIndex | Int32 | scriptedprivate |
titleText | inkTextRef | scriptedprivate |
tooltipsManager | wref<gameuiTooltipsManager> | scriptedprivate |
tooltipsManagerRef | inkWidgetRef | scriptedprivate |
weaponSlotsContainer | inkCompoundRef | scriptedprivate |
Methods 13
private final func AddButtonHints(actionName: CName, label: script_ref<String>)scripted
private final func Close(success: Bool)scripted
protected cb func OnCancelClick(controller: wref<inkButtonController>) -> Boolscripted
protected cb func OnCloseAnimationFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnHandlePressInput(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnOkClick(controller: wref<inkButtonController>) -> Boolscripted
protected cb func OnSlotClick(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSlotHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnSlotHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func SetButtonHints()scripted
private final func SpawnWeaponSlots(inventoryScriptableSystem: ref<UIInventoryScriptableSystem>)scripted