REDNODE / GAME API

AreaEffectData

classscriptedClass

extends IScriptable › ISerializable

Properties 20

NameTypeFlags
actionref<ScriptableDeviceAction>scriptedpublic
actionRecordIDTweakDBIDscriptedpublic
additionaStimSourcesarray<NodeRef>scriptedpublic
areaEffectIDCNamescriptedpublic
controllerSourceNodeRefscriptedpublic
effectInstanceref<EffectInstance>scriptedpublic
gameEffectOverrideNameCNamescriptedpublic
highlightPriorityEPriorityscriptedpublic
highlightTargetsBoolscriptedpublic
highlightTypeEFocusForcedHighlightTypescriptedpublic
indicatorEffectNameCNamescriptedpublic
indicatorEffectSizeFloatscriptedpublic
investigateControllerBoolscriptedpublic
investigateSpotNodeRefscriptedpublic
outlineTypeEFocusOutlineTypescriptedpublic
stimLifetimeFloatscriptedpublic
stimRangeFloatscriptedpublic
stimSourceNodeRefscriptedpublic
stimTypeDeviceStimTypescriptedpublic
useIndicatorEffectBoolscriptedpublic

Methods 9

public final func CopyData(areaEffectDataToCopy: ref<AreaEffectData>)scripted
public final func CopyData(sAreaEffectDataToCopy: SAreaEffectData)scripted
public final func EffectInstanceClear()scripted
public final const func GetActionNameFromRecord() -> CNamescripted
private final const func GetActionNameFromRecord(record: wref<ObjectAction_Record>) -> CNamescripted
public final const func GetActionRecord() -> wref<ObjectAction_Record>scripted
public final const func GetData() -> SAreaEffectDatascripted
public final const func IsMatching(_action: ref<BaseScriptableAction>) -> Boolscripted
public final func SetEffectInstance(effect: ref<EffectInstance>)scripted