REDNODE / GAME API

ApplyStatusEffectEffector

classscriptedClass

extends Effector › IScriptable › ISerializable

Extended by 2 types

ApplyStatusEffectBasedOnDifficultyEffector FinisherEffector

Properties 8

NameTypeFlags
applicationTargetCNamescriptedpublic
countFloatscriptedpublic
instigatorStringscriptedpublic
invertedBoolscriptedpublic
recordTweakDBIDscriptedpublic
removeWithEffectorBoolscriptedpublic
targetEntityIDEntityIDscriptedpublic
useCountWhenRemovingBoolscriptedpublic

Methods 9

protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
private final func ApplyStatusEffect(gameInstance: GameInstance)scripted
protected final func GetInstigator(gameInstance: GameInstance) -> wref<GameObject>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted
private final func RemoveStatusEffect(gameInstance: GameInstance)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted