ApplyStatusEffectEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Extended by 2 types
Properties 8
| Name | Type | Flags |
|---|---|---|
applicationTarget | CName | scriptedpublic |
count | Float | scriptedpublic |
instigator | String | scriptedpublic |
inverted | Bool | scriptedpublic |
record | TweakDBID | scriptedpublic |
removeWithEffector | Bool | scriptedpublic |
targetEntityID | EntityID | scriptedpublic |
useCountWhenRemoving | Bool | scriptedpublic |
Methods 9
protected func ActionOff(owner: ref<GameObject>)scripted
protected func ActionOn(owner: ref<GameObject>)scripted
private final func ApplyStatusEffect(gameInstance: GameInstance)scripted
protected final func GetInstigator(gameInstance: GameInstance) -> wref<GameObject>scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted
private final func RemoveStatusEffect(gameInstance: GameInstance)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted