ApplyStatusEffectBasedOnDifficultyEffector
classscriptedClass
extends ApplyStatusEffectEffector › Effector › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
statusEffectOnEasyDifficulty | TweakDBID | scriptedpublic |
statusEffectOnHardDifficulty | TweakDBID | scriptedpublic |
statusEffectOnStoryDifficulty | TweakDBID | scriptedpublic |
statusEffectOnVeryHardDifficulty | TweakDBID | scriptedpublic |
Methods 5
protected func ActionOn(owner: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
private final func SetStatusEffectBasedOnDifficulty(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted