REDNODE / GAME API

ApplyStatusEffectBasedOnDifficultyEffector

classscriptedClass

extends ApplyStatusEffectEffector › Effector › IScriptable › ISerializable

Properties 4

NameTypeFlags
statusEffectOnEasyDifficultyTweakDBIDscriptedpublic
statusEffectOnHardDifficultyTweakDBIDscriptedpublic
statusEffectOnStoryDifficultyTweakDBIDscriptedpublic
statusEffectOnVeryHardDifficultyTweakDBIDscriptedpublic

Methods 5

protected func ActionOn(owner: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
private final func SetStatusEffectBasedOnDifficulty(owner: ref<GameObject>)scripted
protected func Uninitialize(game: GameInstance)scripted