AlarmLightControllerPS
classscriptedClasssavable
extends BasicDistractionDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
securityAlarmState | ESecuritySystemState | scriptedprotected |
Methods 5
public final const func GetAlarmState() -> ESecuritySystemStatescripted
public func OnQuestForceSecuritySystemArmed(evt: ref<QuestForceSecuritySystemArmed>) -> EntityNotificationTypescripted
public func OnQuestForceSecuritySystemSafe(evt: ref<QuestForceSecuritySystemSafe>) -> EntityNotificationTypescripted
public func OnSecurityAlarmBreachResponse(evt: ref<SecurityAlarmBreachResponse>) -> EntityNotificationTypescripted
public func OnSecuritySystemOutput(evt: ref<SecuritySystemOutput>) -> EntityNotificationTypescripted