REDNODE / GAME API

AlarmLightControllerPS

classscriptedClasssavable

extends BasicDistractionDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
securityAlarmStateESecuritySystemStatescriptedprotected

Methods 5

public final const func GetAlarmState() -> ESecuritySystemStatescripted
public func OnQuestForceSecuritySystemArmed(evt: ref<QuestForceSecuritySystemArmed>) -> EntityNotificationTypescripted
public func OnQuestForceSecuritySystemSafe(evt: ref<QuestForceSecuritySystemSafe>) -> EntityNotificationTypescripted
public func OnSecurityAlarmBreachResponse(evt: ref<SecurityAlarmBreachResponse>) -> EntityNotificationTypescripted
public func OnSecuritySystemOutput(evt: ref<SecuritySystemOutput>) -> EntityNotificationTypescripted