ActivatedDeviceNPC
classscriptedClass
extends ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
hasProperAnimations | Bool | scriptedpublic |
Methods 10
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected func EnterWorkspot(activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt deviceData: CName, opt typeOfEvent: CName)scripted
protected const func GetController() -> ref<ActivatedDeviceNPCController>scripted
public const func GetDevicePS() -> ref<ActivatedDeviceNPCControllerPS>scripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnGameEntitySpawnerEvent(evt: ref<gameEntitySpawnerEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnSpiderbotOrderCompletedEvent(evt: ref<SpiderbotOrderCompletedEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnWorkspotFinished(componentName: CName) -> Boolscripted