ActivatedDeviceNPCControllerPS
classscriptedClasssavable
extends ActivatedDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
activatedDeviceNPCSetup | ActivatedDeviceNPCSetup | scriptedprivatepersistent |
Methods 3
protected func GameAttached()scripted
public final func GetSpawnedNPC() -> ref<NPCPuppet>scripted
public final func OnGameEntitySpawnerEvent(evt: ref<gameEntitySpawnerEvent>) -> EntityNotificationTypescripted