REDNODE / GAME API

AccessBreach

classscriptedClass

extends PuppetAction › ScriptableDeviceAction › BaseScriptableAction › DeviceAction › Event › IScriptable › ISerializable

Properties 5

NameTypeFlags
attemptInt32scriptedpublic
isRemoteBoolscriptedpublic
isSuicideBoolscriptedpublic
networkNameStringscriptedpublic
npcCountInt32scriptedpublic

Methods 7

private func CompleteAction(gameInstance: GameInstance)scripted
private final func GetNetworkBlackboard(gameInstance: GameInstance) -> ref<IBlackboard>scripted
private final func GetNetworkBlackboardDef() -> ref<NetworkBlackboardDef>scripted
private final func SendNanoWireBreachEventToPSM(id: CName, isActive: Bool, gameInstance: GameInstance)scripted
public final func SetAttemptCount(amount: Int32)scripted
public final func SetProperties(networkName: script_ref<String>, npcCount: Int32, attemptsCount: Int32, isRemote: Bool, isSuicide: Bool)scripted
private func StartUpload(gameInstance: GameInstance)scripted