AOEEffector
classscriptedClass
extends ActivatedDeviceTransfromAnim › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 11
protected final func BreakEffects()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<AOEEffectorController>scripted
public const func GetDevicePS() -> ref<AOEEffectorControllerPS>scripted
public const func IsGameplayRelevant() -> Boolscripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnToggleAOEEffect(evt: ref<ToggleAOEEffect>) -> Boolscripted
protected func PushPersistentData()scripted
protected final func StartEffects()scripted