AOEAreaControllerPS
classscriptedClasssavable
extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
AOEAreaSetup | AOEAreaSetup | scriptedprivatepersistent |
Methods 18
protected func ActionDeactivateDevice() -> ref<DeactivateDevice>scripted
public final func BlocksVisibility() -> Boolscripted
public final func EffectsOnlyActiveInArea() -> Boolscripted
protected func GameAttached()scripted
public final func GetActionName() -> CNamescripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetAreaEffect() -> TweakDBIDscripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public final func GetEffectDuration() -> Floatscripted
protected func GetInkWidgetTweakDBID(context: script_ref<GetActionsContext>) -> TweakDBIDscripted
public func GetQuestActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final const func IsAreaActive() -> Boolquestscripted
public final func IsDangerous() -> Boolscripted
protected func OnActionForceResetDevice(evt: ref<ActionForceResetDevice>) -> EntityNotificationTypescripted
protected func OnActivateDevice(evt: ref<ActivateDevice>) -> EntityNotificationTypescripted
protected func OnDeactivateDevice(evt: ref<DeactivateDevice>) -> EntityNotificationTypescripted
private final func QueueDeactivateAction(delayTime: Float)scripted
private final func ToggleEffectors()scripted