REDNODE / GAME API

AIDriveOnSplineCommandHandler

classscriptedClass

extends AICommandHandlerBase › AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 21

NameTypeFlags
outAudioCurvesParamref<AIArgumentMapping>scriptedprotected
outDriveBackwardsref<AIArgumentMapping>scriptedprotected
outForcedStartSpeedref<AIArgumentMapping>scriptedprotected
outKeepDistanceBoolref<AIArgumentMapping>scriptedprotected
outKeepDistanceCompanionref<AIArgumentMapping>scriptedprotected
outKeepDistanceDistanceref<AIArgumentMapping>scriptedprotected
outNeedDriverref<AIArgumentMapping>scriptedprotected
outReverseSplineref<AIArgumentMapping>scriptedprotected
outRubberBandingBoolref<AIArgumentMapping>scriptedprotected
outRubberBandingMaxDistanceref<AIArgumentMapping>scriptedprotected
outRubberBandingMinDistanceref<AIArgumentMapping>scriptedprotected
outRubberBandingStayInFrontref<AIArgumentMapping>scriptedprotected
outRubberBandingStopAndWaitref<AIArgumentMapping>scriptedprotected
outRubberBandingTargetForwardOffsetref<AIArgumentMapping>scriptedprotected
outRubberBandingTargetRefref<AIArgumentMapping>scriptedprotected
outRubberBandingTeleportToCatchUpref<AIArgumentMapping>scriptedprotected
outSecureTimeOutref<AIArgumentMapping>scriptedprotected
outSplineref<AIArgumentMapping>scriptedprotected
outStartFromClosestref<AIArgumentMapping>scriptedprotected
outStopAtPathEndref<AIArgumentMapping>scriptedprotected
outUseKinematicref<AIArgumentMapping>scriptedprotected

Methods 1

protected func UpdateCommand(context: ScriptExecutionContext, command: ref<NPCCommand>) -> AIbehaviorUpdateOutcomescripted