NPCCommand
classnative name AICommandnative
extends IScriptable › ISerializable
Extended by 19 types
AIAssignRestrictMovementAreaCommand AIAssignRoleCommand AIBackgroundCombatCommand AIBaseMountCommand AIBaseUseWorkspotCommand AICombatRelatedCommand AIEquipCommand AIFollowerCommand AIJoinTargetsSquad AIMoveCommand AIPlayMountedSlotWorkspotCommand AIRunAwayFromPlayerCommand AIScanTargetCommand AIStopCoverCommand AISwitchToPrimaryWeaponCommand AISwitchToSecondaryWeaponCommand AITeleportCommand AIUnequipCommand AIVehicleCommand
Properties 4
| Name | Type | Flags |
|---|---|---|
category | CName | overridingpersistent |
id | Uint32 | overriding |
questBlockId | Uint64 | overridingpersistent |
state | AICommandState | overriding |
Methods 3
native func Copy() -> ref<NPCCommand>
native func GetCategory() -> CName
native func SetCategory(value: CName)