WorkspotCondition
classnative name workIScriptedConditionnative
extends IScriptable › ISerializable
Extended by 8 types
EquippedWeaponTypeCondition HasMeleeWeaponEquippedCondition HasRangedWeaponEquippedCondition IsUnarmedCondition LogicalCondition PrimaryWeaponTypeCondition TestConditon TestFalseConditon
Methods 1
public const func CheckCondition(ent: ref<Entity>) -> Boolscripted