vehicleInteriorUIGameController
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 25
| Name | Type | Flags |
|---|---|---|
activeChunks | Int32 | scriptedprivate |
autopilotOnId | ref<CallbackHandle> | scriptedprivate |
autopilotTextWidget | inkTextRef | scriptedprivate |
chunksNumber | Int32 | scriptedprivate |
dynamicRpmPath | CName | scriptedprivate |
gearBBConnectionId | ref<CallbackHandle> | scriptedprivate |
gearTextWidget | inkTextRef | scriptedprivate |
hasRevMax | Bool | scriptedprivate |
HudRedLineAnimation | ref<inkAnimProxy> | scriptedprivate |
isInAutoPilot | Bool | scriptedprivate |
isVehicleReady | Bool | scriptedprivate |
rootWidget | wref<inkCanvas> | scriptedprivate |
rpmGaugeForegroundWidget | inkRectangleRef | scriptedprivate |
rpmGaugeMaxSize | Vector2 | scriptedprivate |
rpmMaxBBConnectionId | ref<CallbackHandle> | scriptedprivate |
rpmMaxValue | Float | scriptedprivate |
rpmPerChunk | Int32 | scriptedprivate |
rpmValueBBConnectionId | ref<CallbackHandle> | scriptedprivate |
rpmValueWidget | inkTextRef | scriptedprivate |
speedBBConnectionId | ref<CallbackHandle> | scriptedprivate |
speedTextWidget | inkTextRef | scriptedprivate |
vehicleBBReadyConectionId | ref<CallbackHandle> | scriptedprivate |
vehicleBBStateConectionId | ref<CallbackHandle> | scriptedprivate |
vehicleBBUIActivId | ref<CallbackHandle> | scriptedprivate |
vehicleBlackboard | wref<IBlackboard> | scriptedprivate |
Methods 22
private final func ActivateUI()scripted
private final func AddChunk()scripted
private final func DeactivateUI()scripted
public final func drawRPMGaugeFull(rpmValue: Float)scripted
private final func EvaluateRPMMeterWidget(currentAmountOfChunks: Int32)scripted
private final func IsUIactive() -> Boolscripted
protected cb func OnActivateUI(activate: Bool) -> Boolscripted
protected cb func OnActivateUIEvent(evt: ref<VehicleUIactivateEvent>) -> Boolscripted
protected cb func OnAutopilotChanged(autopilotOn: Bool) -> Boolscripted
protected cb func OnGearValueChanged(gearValue: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnRpmMaxChanged(rpmMax: Float) -> Boolscripted
protected cb func OnRpmValueChanged(rpmValue: Float) -> Boolscripted
protected cb func OnSpeedValueChanged(speedValue: Float) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnVehicleReady(ready: Bool) -> Boolscripted
protected cb func OnVehicleStateChanged(state: Int32) -> Boolscripted
private final func RedrawRPM(currentAmountOfChunks: Int32)scripted
private final func RefreshUI()scripted
private final func RegisterBlackBoardCallbacks()scripted
private final func RemoveChunk()scripted
private final func UnregisterBlackBoardCallbacks()scripted