REDNODE / GAME API

vehicleCinematicCameraShotGroup

classnative

extends IScriptable › ISerializable

Properties 4

NameTypeFlags
conditionsarray<ref<vehicleCinematicCameraShotStartCondition>>overriding
enabledBoolscriptedpublic
nameStringoverriding
shotsarray<vehicleCinematicCameraShot>overriding

Methods 5

public final func CanBeSelected(context: vehicleCinematicCameraShotUpdateContext) -> Boolscripted
native func GetCondition(index: Int32) -> ref<vehicleCinematicCameraShotStartCondition>
native func GetConditionCount() -> Int32
native func GetShot(index: Int32) -> ref<vehicleCinematicCameraShot>
native func GetShotCount() -> Int32