SceneSystemInterface
classnative name scnScriptInterfacenative
extends IScriptable › ISerializable
Methods 24
native func FastForwardingActivate(ffMode: scnFastForwardMode)
native func FastForwardingDeactivate()native func GetRewindableSectionDurationInSec() -> Float
native func GetRewindableSectionPlayDirection() -> scnPlayDirection
native func GetRewindableSectionPlaySpeed() -> scnPlaySpeed
native func GetRewindableSectionProgress() -> Float
native func GetRewindableSectionSpeedModifier() -> Float
native func GetRewindableSectionTimeInSec() -> Float
native func GetSceneSystemCameraControlEnabled() -> Bool
native func GetSceneSystemCameraLastCameraOrientation() -> Quaternion
native func GetSceneSystemCameraLastCameraPosition() -> WorldPosition
native func IsEntityInDialogue(entity: EntityID) -> Bool
native func IsEntityInScene(entity: EntityID) -> Bool
native func IsFastForwardingActive(ffMode: scnFastForwardMode) -> Bool
native func IsFastForwardingAllowed(ffMode: scnFastForwardMode) -> Bool
native func IsRewindableSectionActive() -> Bool
native func IsRewindableSectionPaused() -> Bool
native func IsRewindableSectionResetting() -> Bool
native func JumpRewindableSection(resetSpeed: Float, jumpTime: Float, postResetPlayDirection: scnPlayDirection, postResetPlaySpeed: scnPlaySpeed) -> Bool
native func ResetRewindableSection(resetSpeed: Float, postResetPlayDirection: scnPlayDirection, postResetPlaySpeed: scnPlaySpeed)
native func SetRewindableSectionPlayDirection(direction: scnPlayDirection)
native func SetRewindableSectionPlaySpeed(speed: scnPlaySpeed)
native func SetSceneSystemCameraControlEnabled(enabled: Bool, opt blendTime: Float)