REDNODE / GAME API

sampleBulletGeneric

classscriptedClass

extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 6

NameTypeFlags
aliveBoolscriptedprivate
countTimeFloatscriptedprivate
damageref<EffectInstance>scriptedprivate
lifetimeFloatscriptedprivate
meshComponentref<IComponent>scriptedprivate
startVelocityFloatscriptedprivate

Methods 9

protected cb func OnCollision(projectileHitEvent: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
private final func Reset()scripted
private final func StartTrailEffect()scripted