sampleBulletGeneric
classscriptedClass
extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
alive | Bool | scriptedprivate |
countTime | Float | scriptedprivate |
damage | ref<EffectInstance> | scriptedprivate |
lifetime | Float | scriptedprivate |
meshComponent | ref<IComponent> | scriptedprivate |
startVelocity | Float | scriptedprivate |
Methods 9
protected cb func OnCollision(projectileHitEvent: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
private final func Reset()scripted
private final func StartTrailEffect()scripted