hudCarController
classscriptedClass
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 24
| Name | Type | Flags |
|---|---|---|
activeChunks | Int32 | scriptedprivate |
activeVehicle | wref<VehicleObject> | scriptedprivate |
activeVehicleUIBlackboard | wref<IBlackboard> | scriptedprivate |
currentSpeed | Int32 | scriptedprivate |
currentTime | GameTime | scriptedprivate |
currentZoom | Float | scriptedprivate |
driver | Bool | scriptedprivate |
gearBBConnectionId | ref<CallbackHandle> | scriptedprivate |
groupPath | CName | scriptedprotected |
kmOn | Bool | scriptedprivate |
leanAngleBBConnectionId | ref<CallbackHandle> | scriptedprivate |
playerStateBBConnectionId | ref<CallbackHandle> | scriptedprivate |
PSM_BBID | ref<CallbackHandle> | scriptedprivate |
psmBlackboard | wref<IBlackboard> | scriptedprivate |
RPMChunks | array<inkImageRef> | scriptedprivate |
rpmMaxValue | Float | scriptedprivate |
rpmValueBBConnectionId | ref<CallbackHandle> | scriptedprivate |
settings | ref<UserSettings> | scriptedprotected |
settingsListener | ref<CarSpeedometerSettingsListener> | scriptedprotected |
speedBBConnectionId | ref<CallbackHandle> | scriptedprivate |
SpeedUnits | inkTextRef | scriptedprivate |
SpeedValue | inkTextRef | scriptedprivate |
tppBBConnectionId | ref<CallbackHandle> | scriptedprivate |
vehicleBBStateConectionId | ref<CallbackHandle> | scriptedprivate |
Methods 23
private final func CheckIfInTPP() -> Boolscripted
public final func drawRPMGaugeFull(rpmValue: Float)scripted
private final func EvaluateRPMMeterWidget(currentAmountOfChunks: Int32)scripted
protected cb func OnCameraModeChanged(mode: Bool) -> Boolscripted
protected cb func OnGearValueChanged(gearValue: Int32) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnLeanAngleChanged(leanAngle: Float) -> Boolscripted
protected cb func OnMountingEvent(evt: ref<MountingEvent>) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnRpmMaxChanged(rpmMax: Float) -> Boolscripted
protected cb func OnRpmValueChanged(rpmValue: Float) -> Boolscripted
protected cb func OnSpeedValueChanged(speedValue: Float) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUnmountingEvent(evt: ref<UnmountingEvent>) -> Boolscripted
public final func OnVarModified(groupPath: CName, varName: CName, varType: ConfigVarType, reason: ConfigChangeReason)scripted
protected cb func OnZoomChange(evt: Float) -> Boolscripted
private final func RegisterToVehicle(register: Bool)scripted
private final func RegisterUserSettingsListener()scripted
private final func Reset()scripted
protected func SetMeasurementUnits(value: Int32)scripted
private final func UpdateChunkVisibility()scripted
private final func UpdateMeasurementUnits()scripted