RoachRaceLogicController
classnative name gameuiRoachRaceGameLogicControllernative
extends MinigameLogicController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
damageAnimation | CName | scriptedprivate |
deathAnimation | CName | overriding |
gravity | Float | overriding |
ground | inkWidgetRef | overriding |
healAnimation | CName | scriptedprivate |
healthText | inkTextRef | scriptedprivate |
house | inkWidgetRef | overriding |
invincibilityTime | Float | overriding |
jumpAcceleration | Float | overriding |
jumpCancelAcceleration | Float | overriding |
layers | array<RoachRaceChunkLayer> | overriding |
maxSpeedMultiplier | Float | overriding |
multiplierPerScore | Float | overriding |
pixelsPerScore | Float | overriding |
playerSpawnPoint | Vector2 | overriding |
previousHealth | Int32 | scriptedprivate |
scoreMultiplierText | inkTextRef | scriptedprivate |
scoreText | inkTextRef | scriptedprivate |
startAnimation | CName | overriding |
Methods 1
protected func OnGameStateUpdateLogic(gameStateUpdateEvent: ref<MiniGameStateUpdateEvent>)scripted