PhotomodeLightIndicatorController
classnative name gameuiPhotomodeLightIndicatorControllernative
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
activeIndex | Int32 | scriptedpublic |
correctionAngle | Float | scriptedpublic |
currentCamera | wref<Entity> | scriptedpublic |
indicatorIconRef | inkWidgetRef | scriptedpublic |
indicatorNumRef | inkTextRef | scriptedpublic |
indicatorRef | inkWidgetRef | scriptedpublic |
maxSize | Vector2 | scriptedpublic |
Methods 8
native func ClearProjections()private final func GetCurrentProjection() -> wref<inkScreenProjection>scripted
native func GetProjection(index: Int32) -> wref<inkScreenProjection>
protected cb func OnActiveIndexChanged(evt: ref<PhotomodeSetActiveLightEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnSetActiveCamera(evt: ref<PhotomodeCameraSwitchedEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpdateProjection(projection: ref<inkScreenProjection>) -> Boolscripted