inkScreenProjection
classnative
extends IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
currentPosition | Vector2 | overriding |
distanceToCamera | Float | overriding |
previousPosition | Vector2 | overriding |
uvPosition | Vector2 | overriding |
Methods 21
native func GetEntity() -> ref<Entity>
native func GetFixedWorldOffset() -> Vector4
native func GetSlotComponentName() -> CName
native func GetSlotFallbackName() -> CName
native func GetSlotName() -> CName
native func GetStaticWorldPosition() -> Vector4
native func GetUserData() -> ref<IScriptable>
native func IsInScreen() -> Bool
native func RegisterListener(object: ref<IScriptable>, functionName: CName)
native func ResetEntity()native func ResetFixedWorldOffset()native func SetEnabled(enabled: Bool)
native func SetEntity(entity: ref<Entity>)
native func SetFixedWorldOffset(offset: Vector4)
native func SetSlotComponentName(slotComponentName: CName)
native func SetSlotFallbackName(slotName: CName)
native func SetSlotName(slotName: CName)
native func SetStaticWorldPosition(position: Vector4)
native func SetUserData(userData: ref<IScriptable>)
native func UnregisterListener(object: ref<IScriptable>, functionName: CName)
native func VoIsPerceptible(entityId: EntityID) -> Bool