gameuiCrosshairContainerController
classnative
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 19
| Name | Type | Flags |
|---|---|---|
bbPlayerTierEventId | ref<CallbackHandle> | scriptedprivate |
bbUIData | wref<IBlackboard> | scriptedprivate |
bbWeaponEventId | ref<CallbackHandle> | scriptedprivate |
bbWeaponInfo | wref<IBlackboard> | scriptedprivate |
CombatStateBlackboardId | ref<CallbackHandle> | scriptedprivate |
defaultCrosshair | TweakDBID | overriding |
fadeInAnimation | ref<inkAnimDef> | scriptedprivate |
fadeOutAnimation | ref<inkAnimDef> | scriptedprivate |
fadeOutValue | Float | scriptedprivate |
HiddenTextCanvas | inkWidgetRef | scriptedprivate |
interactionBlackboardId | ref<CallbackHandle> | scriptedprivate |
isUnarmed | Bool | scriptedprivate |
Player | wref<PlayerPuppet> | scriptedprivate |
psmVehicleInTPPBlackboardId | ref<CallbackHandle> | scriptedprivate |
rootWidget | wref<inkCanvas> | scriptedprivate |
sceneTier | GameplayTier | scriptedprivate |
visionStateBlackboardId | ref<CallbackHandle> | scriptedprivate |
wasLastInteractionWithDevice | Bool | scriptedprivate |
Methods 14
private final func CreateAnimations()scripted
native func GetActiveCrosshairGameController() -> wref<gameuiCrosshairBaseGameController>
native func GetActiveCrosshairWidget() -> wref<inkWidget>
protected cb func OnInitialize() -> Boolscripted
protected cb func OnInteractionStateChange(value: Variant) -> Boolscripted
protected cb func OnPlayerAttach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerGameObject: ref<GameObject>) -> Boolscripted
protected cb func OnPSMVehicleInTPPChanged(value: Bool) -> Boolscripted
protected cb func OnPSMVisionStateChanged(value: Int32) -> Boolscripted
protected cb func OnSceneTierChange(argTier: Int32) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnWeaponSwap(value: Variant) -> Boolscripted
protected final func RegisterPSMListeners(playerPuppet: ref<GameObject>)scripted
protected final func UnregisterPSMListeners(playerPuppet: ref<GameObject>)scripted