gamePuppetReplicatedState
abstract structnative
extends netIEntityState
Extended by 2 types
gameNpcPuppetReplicatedState gamePlayerPuppetReplicatedState
Properties 10
| Name | Type | Flags |
|---|---|---|
actionsBuffer | gameActionsReplicationBuffer | overriding |
animEventsState | gameReplicatedAnimControllerEventsState | overriding |
armor | Float | overriding |
CPOMissionVotedHistory | array<CName> | overriding |
entityEventsState | gameReplicatedEntityEventsState | overriding |
hasCPOMissionData | Bool | overriding |
health | Float | overriding |
initialAppearance | CName | overriding |
initialLocation | Vector3 | overriding |
initialOrientation | EulerAngles | overriding |