REDNODE / GAME API

gameLootContainerBasePS

classscriptedClasssavable

extends GameObjectPS › PersistentState › IScriptable › ISerializable

Extended by 4 types

ContainerObjectSingleItemPS gameContainerObjectBasePS LootContainerObjectAnimatedByTransformPS ShardCaseContainerPS

Properties 5

NameTypeFlags
isDisabledBoolscriptedprotectedpersistent
isLockedBoolscriptedprotectedpersistent
markAsQuestBoolscriptedprotectedpersistent
shouldHideLockedUIBoolscriptedprotectedpersistent
startedBoolscriptedprotectedpersistent

Methods 10

public final const func IsDisabled() -> Boolscripted
public final const func IsLocked() -> Boolscripted
public final const func IsMarkedAsQuest() -> Boolscripted
public final const func IsStarted() -> Boolscripted
private final func OnSetContainerStateEventEvent(evt: ref<SetContainerStateEvent>) -> EntityNotificationTypescripted
private final func OnToggleContainerLockEvent(evt: ref<ToggleContainerLockEvent>) -> EntityNotificationTypescripted
public final func SetIsMarkedAsQuest(isQuest: Bool)scripted
public final func SetLocked(locked: Bool)scripted
public final func SetStarted(started: Bool)scripted
public final const func ShouldHideLockedUI() -> Boolscripted