gameLootContainerBasePS
classscriptedClasssavable
extends GameObjectPS › PersistentState › IScriptable › ISerializable
Extended by 4 types
ContainerObjectSingleItemPS gameContainerObjectBasePS LootContainerObjectAnimatedByTransformPS ShardCaseContainerPS
Properties 5
| Name | Type | Flags |
|---|---|---|
isDisabled | Bool | scriptedprotectedpersistent |
isLocked | Bool | scriptedprotectedpersistent |
markAsQuest | Bool | scriptedprotectedpersistent |
shouldHideLockedUI | Bool | scriptedprotectedpersistent |
started | Bool | scriptedprotectedpersistent |
Methods 10
public final const func IsDisabled() -> Boolscripted
public final const func IsLocked() -> Boolscripted
public final const func IsMarkedAsQuest() -> Boolscripted
public final const func IsStarted() -> Boolscripted
private final func OnSetContainerStateEventEvent(evt: ref<SetContainerStateEvent>) -> EntityNotificationTypescripted
private final func OnToggleContainerLockEvent(evt: ref<ToggleContainerLockEvent>) -> EntityNotificationTypescripted
public final func SetIsMarkedAsQuest(isQuest: Bool)scripted
public final func SetLocked(locked: Bool)scripted
public final func SetStarted(started: Bool)scripted
public final const func ShouldHideLockedUI() -> Boolscripted