IFriendlyFireSystem
abstract classnative name gameIFriendlyFireSystemnativeimportOnly
extends IGameSystem › IScriptable › ISerializable
Extended by 1 type
Methods 6
native func Check(id: Uint32) -> Bool
native func SetFFApplyAttitude(id: Uint32, FFApplyAttitude: Uint32)
native func StartChecking(params: ref<FriendlyFireParams>) -> Uint32
native func StopChecking(id: Uint32) -> Bool
native func UpdateCurrentTargetComponent(id: Uint32, currentTarget: wref<TargetingComponent>)
native func UpdateCurrentTargetObject(id: Uint32, currentTarget: wref<GameObject>)