FriendlyFireParams
classnative name gameFriendlyFireParamsnative
extends IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
attachmentName | CName | overriding |
attitude | wref<AttitudeAgent> | overriding |
maxRange | Float | overriding |
slotId | Int32 | overriding |
slots | wref<SlotComponent> | overriding |
spread | Float | overriding |
Methods 5
native func SetCurrentTargetComponent(currentTarget: wref<TargetingComponent>)
native func SetCurrentTargetObject(currentTarget: wref<GameObject>)
native func SetFFApplyAttitude(FFApplyAttitude: EAIAttitude)
native func SetGeometry(spread: Float, maxRange: Float)
native func SetShooter(attitude: wref<AttitudeAgent>, slotName: CName, attachmentName: CName)