REDNODE / GAME API

FriendlyFireParams

classnative name gameFriendlyFireParamsnative

extends IScriptable › ISerializable

Properties 6

NameTypeFlags
attachmentNameCNameoverriding
attitudewref<AttitudeAgent>overriding
maxRangeFloatoverriding
slotIdInt32overriding
slotswref<SlotComponent>overriding
spreadFloatoverriding

Methods 5

native func SetCurrentTargetComponent(currentTarget: wref<TargetingComponent>)
native func SetCurrentTargetObject(currentTarget: wref<GameObject>)
native func SetFFApplyAttitude(FFApplyAttitude: EAIAttitude)
native func SetGeometry(spread: Float, maxRange: Float)
native func SetShooter(attitude: wref<AttitudeAgent>, slotName: CName, attachmentName: CName)