CrowdMemberComponent
classnative name gameCrowdMemberComponentnative
extends IComponent › IScriptable › ISerializable
Extended by 1 type
Methods 13
native func AllowWorkspotsUsage(allowUsage: Bool)
native func ChangeFearStage(stage: gameFearStage, opt playInitAniation: Bool) -> Bool
native func ChangeMoveType(name: CName) -> Bool
native func CheckEmptyPath(distance: Float) -> Bool
native func CheckIsMoving() -> Bool
native func CheckTrafficPath(context: JoinTrafficNPCContext) -> Bool
native func GetMovementDirection() -> Vector4
native func IsBlockedInTraffic() -> Bool
native func IsInCrowd() -> Bool
native func OnCrowdReaction(stimType: gamedataStimType)
native func SetThreatLastKnownPosition(position: Vector4)
native func TryChangeMovementDirection()native func TryStopTrafficMovement()