gameContainerObjectBase
classnative
extends gameLootContainerBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 3 types
ContainerObjectSingleItem gameContainerObjectAnimated LootContainerObjectAnimatedByTransform
Properties 2
| Name | Type | Flags |
|---|---|---|
giveHandicapAmmo | Bool | overriding |
lockedByKey | TweakDBID | scriptedprotected |
Methods 8
public final const func IsLocked(activator: ref<GameObject>) -> Boolscripted
private final func IsQualityRangeInteractionLayer(layerTag: CName) -> Boolscripted
protected cb func OnInteractionActivated(evt: ref<InteractionActivationEvent>) -> Boolscripted
protected cb func OnToggleContainerLockEvent(evt: ref<ToggleContainerLockEvent>) -> Boolscripted
protected final func OpenContainerWithTransformAnimation()scripted
protected final func RefereshInteraction(activator: ref<GameObject>, opt force: Bool)scripted
protected func ResolveQualityRangeInteractionLayer()scripted
public const func ShouldShowScanner() -> Boolscripted