REDNODE / GAME API

CameraComponent

classnative name gameCameraComponentnative

extends entCameraComponent › IPlacedComponent › IComponent › IScriptable › ISerializable

Extended by 7 types

FPPCameraComponent FreeCameraComponent gameScreenshot360CameraComponent TPPCameraComponent vehicleCinematicCameraComponent vehicleTPPCameraComponent vehicleVehicleProxyBlendCamera

Properties 25

NameTypeFlags
animParamdofFarBlurCNameoverriding
animParamdofFarFocusCNameoverriding
animParamdofIntensityCNameoverriding
animParamdofNearBlurCNameoverriding
animParamdofNearFocusCNameoverriding
animParamFovOverrideValueCNameoverriding
animParamFovOverrideWeightCNameoverriding
animParamWeaponBlurIntensityCNameoverriding
animParamWeaponEdgesSharpnessCNameoverriding
animParamWeaponFarPlaneCMCNameoverriding
animParamWeaponNearPlaneCMCNameoverriding
animParamWeaponVignetteCircularCNameoverriding
animParamWeaponVignetteIntensityCNameoverriding
animParamWeaponVignetteRadiusCNameoverriding
animParamZoomOverrideValueCNameoverriding
animParamZoomOverrideWeightCNameoverriding
animParamZoomWeaponOverrideValueCNameoverriding
animParamZoomWeaponOverrideWeightCNameoverriding
fovOverrideValueFloatoverriding
fovOverrideWeightFloatoverriding
weaponPlaneSWeaponPlaneParamsoverriding
zoomOverrideValueFloatoverriding
zoomOverrideWeightFloatoverriding
zoomWeaponOverrideValueFloatoverriding
zoomWeaponOverrideWeightFloatoverriding

Methods 8

native func Activate(opt blendTime: Float, opt shouldOverrideAudioListeners: Bool)
native func Deactivate(opt blendTime: Float, opt shouldOverrideAudioListeners: Bool)
native func GetFOV() -> Float
native func GetZoom() -> Float
native func IsHighPriority() -> Bool
native func SetFOV(fov: Float)
native func SetIsHighPriority(forced: Bool)
native func SetZoom(zoom: Float)