gameActionMoveToSmartObjectState
structnative
extends gameActionMoveToState › gameActionReplicatedState
Properties 12
| Name | Type | Flags |
|---|---|---|
animationName | CName | overriding |
entryDirection | Vector3 | overriding |
entryPointDir | Vector4 | overriding |
entryPointPos | Vector3 | overriding |
entryType | gameSmartObjectInstanceEntryType | overriding |
isInSmartObject | Bool | overriding |
movementType | moveMovementType | overriding |
strafingTarget | wref<GameObject> | overriding |
targetHash | Uint64 | overriding |
usePathfinding | Bool | overriding |
useStart | Bool | overriding |
useStop | Bool | overriding |