gameActionMoveToDynamicNodeState
structnative
extends gameActionMoveToState › gameActionReplicatedState
Properties 8
| Name | Type | Flags |
|---|---|---|
desiredDistanceFromTarget | Float | overriding |
pathfindingUpdateInterval | Float | overriding |
stopWhenDestinationReached | Bool | overriding |
strafingTarget | wref<GameObject> | overriding |
target | wref<GameObject> | overriding |
usePathfinding | Bool | overriding |
useStart | Bool | overriding |
useStop | Bool | overriding |