EntityGameInterface
structnative name entEntityGameInterfacenative
Methods 9
static native func BindToComponent(self: EntityGameInterface, target: EntityGameInterface, componentName: CName, opt slotName: CName, opt keepWorldTransform: Bool)
static native func Destroy(self: EntityGameInterface)
static native func GetEntity(self: EntityGameInterface) -> ref<Entity>
static native func IsStatic(self: EntityGameInterface) -> Bool
static native func IsValid(self: EntityGameInterface) -> Bool
static native func ToggleSelectionEffect(self: EntityGameInterface, enable: Bool)
static native func TryDisableCrowdCollider(crowdEntity: array<wref<Entity>>)
static native func TryEnableCrowdCollider(crowdEntity: array<wref<Entity>>)
static native func UnbindTransform(self: EntityGameInterface)