REDNODE / GAME API

characterCreationStatsAttributeBtn

classscriptedClass

extends inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 16

NameTypeFlags
addBtnhitAreainkWidgetRefscriptedpublic
addEnabledBoolscriptedpublic
animatingBoolscriptedpublic
buttonsinkImageRefscriptedpublic
dataref<CharacterCreationAttributeData>scriptedpublic
iconinkImageRefscriptedpublic
inputDisabledBoolscriptedprivate
isPlusOrMinusBtnHoveredOverBoolscriptedprivate
labelinkTextRefscriptedpublic
maxedBoolscriptedpublic
minMaxLabelinkWidgetRefscriptedpublic
minMaxLabelTextinkTextRefscriptedpublic
minusBtnhitAreainkWidgetRefscriptedpublic
minusEnabledBoolscriptedpublic
selectorinkImageRefscriptedpublic
valueinkTextRefscriptedpublic

Methods 18

public final func Decrement()scripted
public final func Increment()scripted
public final func ManageBtnVisibility(addEnabled: Bool, minusEnabled: Bool)scripted
public final func ManageLabel(atMin: Bool, atMax: Bool)scripted
protected cb func OnAdd(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHitAreaOnHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHitAreaOnHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnMinus(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnMinusHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnMinusHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPlusHoverOut(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPlusHoverOver(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func Refresh()scripted
private final func RefreshVisibility()scripted
public final func SetData(attribute: gamedataStatType, value: Int32)scripted
public final func SetInputDisabled(disable: Bool)scripted