REDNODE / GAME API

characterCreationBodyMorphColorOption

classscriptedClass

extends CharacterCreationBodyMorphBaseOption › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 13

NameTypeFlags
appearanceInfowref<gameuiAppearanceInfo>scriptedprivate
arrowsTextureinkImageRefscriptedprivate
colorPickerBtninkWidgetRefscriptedprivate
colorPickerOptionwref<CharacterCustomizationOption>scriptedprivate
currColorIndexInt32scriptedprivate
inputDisabledBoolscriptedprivate
isVisibleBoolscriptedprivate
optionLabelinkTextRefscriptedprivate
optionSwitchHintinkWidgetRefscriptedprivate
selectorwref<inkWidget>scriptedprivate
selectorNextBtninkWidgetRefscriptedprivate
selectorPrevBtninkWidgetRefscriptedprivate
selectorTextureinkImageRefscriptedprivate

Methods 28

public final func Circle(v: Int32, min: Int32, max: Int32) -> Int32scripted
public final func GetColorIndex() -> Uint32scripted
public final func GetColorPickerOption() -> wref<CharacterCustomizationOption>scripted
public final func IsColorPickerTriggered() -> Boolscripted
public final func Next()scripted
protected cb func OnColorPickerTriggered(widget: wref<inkWidget>) -> Boolscripted
protected cb func OnHoverOutColorPicker(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOutWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverColorPicker(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnHoverOverWidget(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNext(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnPrev(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnShortcutPress(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func Previous()scripted
public final func RefreshColorPicker(index: Int32, isTriggered: Bool)scripted
public final func RefreshView()scripted
public final func ResetOption()scripted
public final func SetChildNavigable(navigable: Bool)scripted
public final func SetColorPickerOption(appearanceInfo: wref<gameuiAppearanceInfo>, option: wref<CharacterCustomizationOption>)scripted
public final func SetInputDisabled(disabled: Bool)scripted
public final func SetOption(option: wref<CharacterCustomizationOption>)scripted
public final func SetSelectedAppearanceDefinitionColor(appearanceInfo: wref<gameuiAppearanceInfo>, currIndex: Int32, opt force: Bool)scripted