REDNODE / GAME API

cameraShotRoot_FixedOnVehicle

classscriptedClass

extends vehicleCinematicCameraShotRoot › IScriptable › ISerializable

Extended by 2 types

cameraShotRoot_FixedOnVehicleNonSuspensionTracking cameraShotRoot_FixedOnVehicleSuspensionTracking

Properties 6

NameTypeFlags
deccelerationAmountFloatscriptedpublic
detachedDirectionVector4scriptedprivate
detachedFromVehicleBoolscriptedprivate
detachedSpeedFloatscriptedprivate
detachedTransformWorldTransformscriptedprivate
detachToVehicleTimeFloatscriptedpublic

Methods 3

public final func GetRootTransform(data: CinematicCameraData) -> WorldTransformscripted
protected func GetRootTransform_Internal(data: CinematicCameraData) -> WorldTransformscripted
public func Reset()scripted