WeaponMachineInkGameController
classscriptedClass
extends VendingMachineInkGameController › DeviceInkGameControllerBase › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
buttonRef | wref<WeaponVendorActionWidgetController> | scriptedprivate |
Methods 7
protected func GetOwner() -> ref<WeaponVendingMachine>scripted
private final func NoMoney()scripted
protected cb func OnActionWidgetSpawned(widget: ref<inkWidget>, userData: ref<IScriptable>) -> Boolscripted
protected cb func OnUpdateStatus(value: Variant) -> Boolscripted
private final func Processing()scripted
protected func Refresh(state: EDeviceStatus)scripted
public func UpdateActionWidgets(widgetsData: script_ref<array<SActionWidgetPackage>>)scripted