REDNODE / GAME API

WantedBarGameController

classscriptedClass

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 17

NameTypeFlags
animOptionsLoopinkAnimOptionsscriptedprivate
bountyAnimProxyref<inkAnimProxy>scriptedprivate
bountyStarAnimProxyarray<ref<inkAnimProxy>>scriptedprivate
currentStateInt32scriptedprivate
introAnimProxyref<inkAnimProxy>scriptedprivate
isDogtownBoolscriptedprivate
numOfStarInt32scriptedprivate
rootWidgetwref<inkWidget>scriptedprivate
starsWidgetarray<inkWidgetRef>scriptedprivate
WANTED_MINFloatscriptedprivate
WANTED_TIER_1Floatscriptedprivate
wantedBlackboardwref<IBlackboard>scriptedprivate
wantedBlackboardDefref<UI_WantedBarDef>scriptedprivate
wantedDataCallbackIDref<CallbackHandle>scriptedprivate
wantedLevelInt32scriptedprivate
wantedStateCallbackIDref<CallbackHandle>scriptedprivate
wantedZoneCallbackIDref<CallbackHandle>scriptedprivate

Methods 9

private final func FlashAndHide()scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnWantedBarHidden(animationProxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnWantedBarIntro(animationProxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnWantedDataChange(value: Int32) -> Boolscripted
protected cb func OnWantedStateChange(value: CName) -> Boolscripted
private final func StopBountyAnims()scripted
public final func UpdateWantedBar(newWantedLevel: Int32)scripted