VirtualItem_TEMP
classscriptedClass
extends GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
interaction | ref<InteractionComponent> | scriptedpublic |
item | String | scriptedpublic |
mesh | ref<PhysicalMeshComponent> | scriptedpublic |
mesh1 | ref<PhysicalMeshComponent> | scriptedpublic |
mesh2 | ref<PhysicalMeshComponent> | scriptedpublic |
mesh3 | ref<PhysicalMeshComponent> | scriptedpublic |
mesh4 | ref<PhysicalMeshComponent> | scriptedpublic |
Methods 6
private final func HideVirtualItem()scripted
protected cb func OnGameAttached() -> Boolscripted
protected cb func OnInteractionChoice(choice: ref<InteractionChoiceEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
private final func TransferItem(activator: ref<GameObject>)scripted