VehicleDriverCombatContextEvents
classscriptedClass
extends InputContextTransitionEvents › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 3 types
VehicleDriverCombatAimContextEvents VehicleDriverCombatMountedWeaponsContextEvents VehicleDriverCombatTPPContextEvents
Properties 1
| Name | Type | Flags |
|---|---|---|
weapon | wref<WeaponObject> | scriptedprotected |
Methods 6
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func RemoveVehicleDriverCombatInputHintsInternal(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func UpdateVehicleDriverCombatInputHintsInternal(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateVehicleDriverInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted