REDNODE / GAME API

VehicleDriverCombatContextEvents

classscriptedClass

extends InputContextTransitionEvents › InputContextTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 3 types

VehicleDriverCombatAimContextEvents VehicleDriverCombatMountedWeaponsContextEvents VehicleDriverCombatTPPContextEvents

Properties 1

NameTypeFlags
weaponwref<WeaponObject>scriptedprotected

Methods 6

protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func RemoveVehicleDriverCombatInputHintsInternal(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func UpdateVehicleDriverCombatInputHintsInternal(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func UpdateVehicleDriverInputHints(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted