UnequippedDecisions
classscriptedClass
extends EquipmentBaseDecisions › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<EquipmentInitData> | scriptedpublic |
stateMachineInstanceData | StateMachineInstanceData | scriptedpublic |
Methods 1
protected final const func ToUnequippedWaitingForExternalFactors(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted