REDNODE / GAME API

UnequipCycleDecisions

classscriptedClass

extends EquipmentBaseDecisions › EquipmentBaseTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateMachineInstanceDataStateMachineInstanceDatascriptedpublic

Methods 2

protected final const func ToEquipCycleInit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToUnequipped(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted