TriggerContinuousAttackEffector
classscriptedClass
extends ContinuousEffector › Effector › IScriptable › ISerializable
Extended by 1 type
Properties 5
| Name | Type | Flags |
|---|---|---|
attack | ref<Attack_GameEffect> | scriptedpublic |
attackTDBID | TweakDBID | scriptedpublic |
delayTime | Float | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
timeDilationDriver | gamedataEffectorTimeDilationDriver | scriptedpublic |
Methods 3
protected func ContinuousAction(owner: ref<GameObject>, instigator: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func Uninitialize(game: GameInstance)scripted